Guide

Abyss Trial

The endless-floor challenge that keeps coming up in Discord with nobody quite sure how it works. Here's the whole system in one place: how you get in, how the timer and respawns actually behave, what every 10th floor gives you, and what's waiting at floor 99. Compiled from the official wiki's Abyss Trial page (which is still marked work-in-progress there) and cleaned up into something you can actually plan a run around.

Getting in

Finish your Daily Quest and one of the rewards is a Tear of the Abyss. That's your entry ticket - same idea as Dungeon Passes for dungeons. The Trial itself floats in the Behind The Grave map, watched over by the Ferryman NPC. Parties of 1–8 players can enter, every member pays a Tear on entry, and you get 3 runs per day maximum.

The timer is the real boss

Each set of floors gives your party 10 minutes to reach and kill the boss on the X9 floor. Hit 00:00 and the whole party gets dumped back to Behind The Grave, run over. Each player also has 3 respawns; use them up and your next death ejects you to Spawn regardless of time. Dying sends you back to the previous break room (or floor 1 if you're still in the first nine floors) - and dying does not reset the timer, so a bad death costs you twice.

How the floors work

Floors follow a strict pattern in every set of ten. X1 through X8 each spawn one little Slime first; kill it and the floor's real wave appears - one wave only, of monsters at or near that floor's level. Difficulty ramps hard: fighting monsters at or above your own level means you deal less and take more, so even one floor deeper inside the same set can feel noticeably meaner. X9 is always a boss fight. Every 10th floor is a break room.

Reaching a break room permanently unlocks the elevator to it. Next run, skip everything you've already cleared and start from your deepest break room - or any earlier one, if you're farming chest rewards.

Break rooms

Every break room has the same setup: a Darkness Crystal shop selling health and mana potions (potency and Soul Crystal cost both step up every few break rooms), a sign showing this week's rewards, a mote of faint memories on the left for the Ferryman's questline ("The Abyss"), a blue portal that starts the next set of floors (and the clock), a purple portal to leave early, and the Gold Chest.

The Gold Chest remembers every floor you've conquered: open any chest, on any floor, and it pays out all the weekly rewards you've unlocked so far. In a hurry? Enter from the top, clear to floor 10, and collect everything from that first chest.

Weekly rewards by floor

Floor 10Abyss Essence ×20
Floor 20Abyss Essence ×30
Floor 30Chaotic Soul ×1
Floor 40Abyss Essence ×50
Floor 50Chaotic Soul ×2
Floor 60Transcendent Soul ×1
Floor 70Transcendent Soul ×2
Floor 80Transcendent Soul ×3
Floor 90Eternal Soul ×1
Floor 99Transitive Soul ×3

The exact reward pool shifts weekly; this is the floor structure it always follows. Note how deep the Soul rewards run - floors 60+ are one of the few reliable Transcendent Soul sources in the game, which matters directly for the pink-line rerolling process.

Known bosses (X9 floors)

Floor 9AngelingSummons Jels, heals itself, shoots projectiles
Floor 19DevilingSummons Shadow Sprites, shoots projectiles
Floor 29GoldlingSummons Gilded Slimes; spinning coins across the map that explode on touch or after a few seconds
Floor 39Big SlimeLobs goo projectiles that leave damaging puddles; telegraphed charges (sometimes gravity-defying)
Floor 49BlorpSummons Blorpghouls; lobs multiple heavy goo-puddle projectiles

The community is still filling in floors 59–89 on the wiki. If you learn one, add it there - this page rebuilds from the wiki's data.

Floor 99 - the gauntlet

The bottom of the Trial is a World Boss gauntlet: Scythe Reaper, Reaperfish, Seeker Reaper (Chompy), and Puppet Reaper (Pea), back to back. Beat all four and your party leader picks one to be empowered - and that rematch is the real final fight.

Win it and you get the floor 99 reward plus a guaranteed Pathfinder hat. All four gauntlet bosses are in the Monster Database with their sprites and drop tables.

Source: the official wiki's Abyss Trial page (marked work-in-progress there - reward pools and deep-floor bosses may still change). Rewritten and organized for this site; numbers unchanged.